Monday, September 24, 2012

Assignment 2

                                                         Show me the money

http://exchange.smarttech.com/search.html?q=show+me+the+money+&subject=Mathematics&grade=Kindergarten&grade=Grade+1&region=en_US



Smart Board Features – Pictures
                                    -interactive games
                                    -I added sound
NETS
1. Creativity and Innovation-Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
a. apply existing knowledge to generate new ideas, products or processes. For this assignment, I had to learn how to use a smart board lesson and then I used this knowledge to add to or take away slides.
c. This lesson also uses models and simulation to explore complex systems and issues. My lesson has examples of the coins I am teaching about and there are matching games where they must show where each coin belongs. I have to use an actual smart board and show what I have learned about the smart notebook.
2. Communication and collaboration- Students use digital media and environments to communicate and work collaboratively, including at a distance, to support individual learning and to contribute to the learning of others.
b. Communicate information and ideas effectively to multiple audiences using a variety of media and formats. For this activity, I have to present my lesson in front the class.
3. Research and Information Fluency - Students apply digital tools to gather, evaluate,
and use information.

b. Locate, organize, analyze, evaluate, synthesize, and ethically use information from a variety of sources and media. For this assignment, I had to find a lesson and then change it to fit the project.

4. Critical Thinking, Problem Solving, and Decision Making- Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources.

b. Plan and manage activities to develop a solution or complete a project. In order to complete this project, I had to decide how to present my lesson and manage the games in my lesson.


5. Digital Citizenship-Students understand human, cultural, and societal issues related to technology and practice legal and ethical behavior.
a. Advocate and practice safe, legal, and responsible use of information and technology. For this assignment, I practiced safe, legal and responsible use of technology by using SMART notebook to get my source.

b. Exhibit a positive attitude toward using technology that supports collaboration, learning, and productivity. This assignment creates a positive attitude by having the students create their own lesson and teach what they have learned to the rest of the class.

6. Technology Operations and Concepts-Students demonstrate a sound understanding of technology concepts, systems, and operations.

a. Understand and use technology systems. This assignments helps the students learn how to create and use a lesson using a smart board.



-An interactive board could help children learn by keeping them engaged. The board I am presenting has pictures to help students have a better understanding of the lesson I am teaching and then there are interactive games to check their understanding. I am asking my students to apply their knowledge about counting to my lesson on sorting money. for the lesson they have to come up to the smart board in front of the class and show what they know by sorting the coins in a couple of different scenarios.  Because the children are able to be involved with the lesson, they will be more likely to pay attention.

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